AI Insights · Timothy · October 2023
Top 5 io Games Performance in Netherlands Q3 2023
In Q3 2023, the top 5 io games in the Netherlands showcased varied trends in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the performance metrics for these popular games.
Throughout Q3 2023, the top 5 io games in the Netherlands demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Below, we break down the performance of each game using data provided by Sensor Tower.
Paper.io 2 from Voodoo saw a significant increase in its weekly revenue, starting from approximately $149 in late June and peaking at around $574 in mid-September. Downloads followed a similar upward trend, spiking from 5.9K at the end of June to a notable 16.3K in the week of September 11. Active users also rose, starting at 28.7K in late June and reaching a high of 53.4K in mid-September.
Hole.io, also from Voodoo, experienced a decline in both weekly revenue and downloads as the quarter progressed. Revenue decreased from around $140 in late June to approximately $44 by the end of September. Downloads dropped from 3.6K to 2.1K in the same period. Active users showed a similar decline, from 27.9K to 26.9K over the quarter.
Snake.io - Fun Online Snake by Kooapps exhibited a fluctuating revenue trend, with peaks and troughs, starting at about $47 in late June and ending at $35 in late September. Downloads showed a slight decline from 4.3K in late June to 3.3K by the end of September. However, active users remained relatively stable, hovering around the 57K to 64K mark throughout the quarter.
State.io - Conquer the World from AI Games FZ displayed a decrease in both revenue and downloads. Weekly revenue started at $143 in late June and dropped to $77 by the end of September. Downloads also saw a decline from 3.7K to 1.6K in the same timeframe. Active users decreased from 12.4K in late June to 8.1K by the end of the quarter.
slither.io by Lowtech Studios LLC showed a steady performance in active users, maintaining figures around the 19K to 22K range throughout the quarter. Downloads experienced a rise from 1.7K in late June to 2.5K by the end of September, while revenue remained negligible.
These trends highlight the dynamic nature of the io games market in the Netherlands. For more detailed insights and data, visit Sensor Tower.